<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Codetorial: Translating the Tic-Tac-Toe Playing Board to Flash Actionscript</title>
	<atom:link href="http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/</link>
	<description>Reminiscing about video game past...</description>
	<pubDate>Wed, 17 Mar 2010 00:56:09 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
		<item>
		<title>By: Jayne Roceo</title>
		<link>http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-7196</link>
		<dc:creator>Jayne Roceo</dc:creator>
		<pubDate>Sun, 31 Aug 2008 20:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-7196</guid>
		<description>Hey!, Loved your post on ial: Translating the Tic-Tac-Toe Playing Board to Flash Actionscript &#124; Constant Limit. I'm interested in flash mp3 player and on Sunday found a similar comment in a local newspaper. Couldn't have said it better myself!</description>
		<content:encoded><![CDATA[<p>Hey!, Loved your post on ial: Translating the Tic-Tac-Toe Playing Board to Flash Actionscript | Constant Limit. I&#8217;m interested in flash mp3 player and on Sunday found a similar comment in a local newspaper. Couldn&#8217;t have said it better myself!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jayne Roceo</title>
		<link>http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-2728</link>
		<dc:creator>Jayne Roceo</dc:creator>
		<pubDate>Thu, 22 May 2008 12:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-2728</guid>
		<description>Gday, ial: Translating the Tic-Tac-Toe Playing Board to Flash Actionscript &#124; Constant Limit is such an interesting topic! It's hard to find good information on notation games but it's all here!</description>
		<content:encoded><![CDATA[<p>Gday, ial: Translating the Tic-Tac-Toe Playing Board to Flash Actionscript | Constant Limit is such an interesting topic! It&#8217;s hard to find good information on notation games but it&#8217;s all here!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jess</title>
		<link>http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1711</link>
		<dc:creator>Jess</dc:creator>
		<pubDate>Tue, 22 Apr 2008 17:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1711</guid>
		<description>Also, I need to figure out when there is a tie in the game.</description>
		<content:encoded><![CDATA[<p>Also, I need to figure out when there is a tie in the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jess</title>
		<link>http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1710</link>
		<dc:creator>Jess</dc:creator>
		<pubDate>Tue, 22 Apr 2008 17:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1710</guid>
		<description>I am trying to identify who wins (either X or O) in my game of tic-tac-toe. Please help. Here is the coding:

// Tic-Tac-Toe Game
// Created By: Jessica 
var mouseSound:Sound = new Sound();
mouseSound.attachSound("Ding");
this.onMouseDown = function() {
	mouseSound.start();
};
var startSound:Sound = new Sound();
startSound.attachSound("tada1");
this.onLoad = function() {
	startSound.start();
};
// Drag a piece O.
O_mc.onPress = function() {
    this.startDrag(false);
};
// When the O is placed on a square.
O_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        O_mc._visible = false;
    }
};
// Drag a piece O.
O1_mc.onPress = function() {
    this.startDrag(false);
};
// When the O is placed on a square.
O1_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        O1_mc._visible = false;
    }
};
// Drag a piece O.
O2_mc.onPress = function() {
    this.startDrag(false);
};
// When the O is placed on a square.
O2_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        O2_mc._visible = false;
    }
};
// Drag a piece O.
O3_mc.onPress = function() {
    this.startDrag(false);
};
// When the O is placed on a square.
O3_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        O3_mc._visible = false;
    }
};
// Drag a piece O.
O4_mc.onPress = function() {
    this.startDrag(false);
};
// When the O is placed on a square.
O4_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        O4_mc._visible = false;
    }
};
// Drag a piece O.
O5_mc.onPress = function() {
    this.startDrag(false);
};
// When the O is placed on a square.
O5_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        O5_mc._visible = false;
    }
};
// Drag a piece X.
X_mc.onPress = function() {
    this.startDrag(false);
};
// When the X is placed on a square.
X_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        X_mc._visible = false;
    }
};
// Drag a piece X.
X1_mc.onPress = function() {
    this.startDrag(false);
};
// When the X is placed on a square.
X1_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        X1_mc._visible = false;
    }
};
// Drag a piece X.
X2_mc.onPress = function() {
    this.startDrag(false);
};
// When the X is placed on a square.
X2_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        X2_mc._visible = false;
    }
};
// Drag a piece X.
X3_mc.onPress = function() {
    this.startDrag(false);
};
// When the X is placed on a square.
X3_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        X3_mc._visible = false;
    }
};
// Drag a piece X.
X4_mc.onPress = function() {
    this.startDrag(false);
};
// When the X is placed on a square.
X4_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        X4_mc._visible = false;
    }
};
// Drag a piece X.
X5_mc.onPress = function() {
    this.startDrag(false);
};
// When the X is placed on a square.
X5_mc.onRelease = function() {
    this.stopDrag();
    // Convert the slash notation to dot notation using eval.
    if (eval(this._droptarget) == Board6_mc) {
        X5_mc._visible = false;
    }
};
var board_array = new Array();
// Create the array
for(var i = 0; i &#60; total_turns; i  )
{
  array[i] = i;
}
var winning_array:Array = new Array(); 
// Contain winning combinations
winning_array =
 [
// Vertical/Column Win
 [0,1,2],
 [3,4,5],
 [6,7,8],
// Horizontal/Row Win
 [0,3,6],
 [1,4,7],
 [2,5,8],
// Diagonal Win
 [0,4,8],
 [6,4,2]
 ]
// Compare the winning array to the player’s
for(var i = 0; i = 3)
for(var k = 0; k &#60; player_array.length; k  )
for(var j = 0; j &#60; winning_combination.length; j  )
if(player_array[k] == winning_combination[j])
match_counter  ;
if(match_counter == 3)
is_match = true;
wc = winning_array[i];
break;
match_counter = 0;
function checkWin() {
     if(display1.text == " X " &#38;&#38; display2.text == " X" &#38;&#38; display3.text == " X") {
          text_winner = " Player X has Won";
     }
}

//in the release action of your button
checkWin();
function checkWin() {
     if(display1.text == " O " &#38;&#38; display2.text == " X" &#38;&#38; display3.text == " X") {
          text_winner = " Player O has Won";
     }
}

//in the release action of your button
checkWin();</description>
		<content:encoded><![CDATA[<p>I am trying to identify who wins (either X or O) in my game of tic-tac-toe. Please help. Here is the coding:</p>
<p>// Tic-Tac-Toe Game<br />
// Created By: Jessica<br />
var mouseSound:Sound = new Sound();<br />
mouseSound.attachSound(&#8221;Ding&#8221;);<br />
this.onMouseDown = function() {<br />
	mouseSound.start();<br />
};<br />
var startSound:Sound = new Sound();<br />
startSound.attachSound(&#8221;tada1&#8243;);<br />
this.onLoad = function() {<br />
	startSound.start();<br />
};<br />
// Drag a piece O.<br />
O_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the O is placed on a square.<br />
O_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        O_mc._visible = false;<br />
    }<br />
};<br />
// Drag a piece O.<br />
O1_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the O is placed on a square.<br />
O1_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        O1_mc._visible = false;<br />
    }<br />
};<br />
// Drag a piece O.<br />
O2_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the O is placed on a square.<br />
O2_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        O2_mc._visible = false;<br />
    }<br />
};<br />
// Drag a piece O.<br />
O3_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the O is placed on a square.<br />
O3_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        O3_mc._visible = false;<br />
    }<br />
};<br />
// Drag a piece O.<br />
O4_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the O is placed on a square.<br />
O4_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        O4_mc._visible = false;<br />
    }<br />
};<br />
// Drag a piece O.<br />
O5_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the O is placed on a square.<br />
O5_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        O5_mc._visible = false;<br />
    }<br />
};<br />
// Drag a piece X.<br />
X_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the X is placed on a square.<br />
X_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        X_mc._visible = false;<br />
    }<br />
};<br />
// Drag a piece X.<br />
X1_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the X is placed on a square.<br />
X1_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        X1_mc._visible = false;<br />
    }<br />
};<br />
// Drag a piece X.<br />
X2_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the X is placed on a square.<br />
X2_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        X2_mc._visible = false;<br />
    }<br />
};<br />
// Drag a piece X.<br />
X3_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the X is placed on a square.<br />
X3_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        X3_mc._visible = false;<br />
    }<br />
};<br />
// Drag a piece X.<br />
X4_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the X is placed on a square.<br />
X4_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        X4_mc._visible = false;<br />
    }<br />
};<br />
// Drag a piece X.<br />
X5_mc.onPress = function() {<br />
    this.startDrag(false);<br />
};<br />
// When the X is placed on a square.<br />
X5_mc.onRelease = function() {<br />
    this.stopDrag();<br />
    // Convert the slash notation to dot notation using eval.<br />
    if (eval(this._droptarget) == Board6_mc) {<br />
        X5_mc._visible = false;<br />
    }<br />
};<br />
var board_array = new Array();<br />
// Create the array<br />
for(var i = 0; i &lt; total_turns; i  )<br />
{<br />
  array[i] = i;<br />
}<br />
var winning_array:Array = new Array();<br />
// Contain winning combinations<br />
winning_array =<br />
 [<br />
// Vertical/Column Win<br />
 [0,1,2],<br />
 [3,4,5],<br />
 [6,7,8],<br />
// Horizontal/Row Win<br />
 [0,3,6],<br />
 [1,4,7],<br />
 [2,5,8],<br />
// Diagonal Win<br />
 [0,4,8],<br />
 [6,4,2]<br />
 ]<br />
// Compare the winning array to the player’s<br />
for(var i = 0; i = 3)<br />
for(var k = 0; k &lt; player_array.length; k  )<br />
for(var j = 0; j &lt; winning_combination.length; j  )<br />
if(player_array[k] == winning_combination[j])<br />
match_counter  ;<br />
if(match_counter == 3)<br />
is_match = true;<br />
wc = winning_array[i];<br />
break;<br />
match_counter = 0;<br />
function checkWin() {<br />
     if(display1.text == &#8221; X &#8221; &amp;&amp; display2.text == &#8221; X&#8221; &amp;&amp; display3.text == &#8221; X&#8221;) {<br />
          text_winner = &#8221; Player X has Won&#8221;;<br />
     }<br />
}</p>
<p>//in the release action of your button<br />
checkWin();<br />
function checkWin() {<br />
     if(display1.text == &#8221; O &#8221; &amp;&amp; display2.text == &#8221; X&#8221; &amp;&amp; display3.text == &#8221; X&#8221;) {<br />
          text_winner = &#8221; Player O has Won&#8221;;<br />
     }<br />
}</p>
<p>//in the release action of your button<br />
checkWin();</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Muscle</title>
		<link>http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1620</link>
		<dc:creator>Mike Muscle</dc:creator>
		<pubDate>Sun, 20 Apr 2008 18:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1620</guid>
		<description>Cool idea, I'll try to implement it!</description>
		<content:encoded><![CDATA[<p>Cool idea, I&#8217;ll try to implement it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: used board games</title>
		<link>http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1579</link>
		<dc:creator>used board games</dc:creator>
		<pubDate>Sat, 19 Apr 2008 11:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1579</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: create games with flash actionscript</title>
		<link>http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1499</link>
		<dc:creator>create games with flash actionscript</dc:creator>
		<pubDate>Thu, 17 Apr 2008 16:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1499</guid>
		<description>[...] codetorial requires a solid understanding of basic programming concepts alonghttp://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playin...8bitrocket.com: Blog Display PageJul 31, 2007 ... Anatomy of a flash Game: Lesson 2 - Creating [...]</description>
		<content:encoded><![CDATA[<p>[...] codetorial requires a solid understanding of basic programming concepts alonghttp://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playin&#8230;8bitrocket.com: Blog Display PageJul 31, 2007 &#8230; Anatomy of a flash Game: Lesson 2 - Creating [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MalQue</title>
		<link>http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1498</link>
		<dc:creator>MalQue</dc:creator>
		<pubDate>Thu, 17 Apr 2008 16:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-1498</guid>
		<description>Have you tried to do this in AS3? I working an it and got stuck. Can you do a Tutorial for a AS3 version?</description>
		<content:encoded><![CDATA[<p>Have you tried to do this in AS3? I working an it and got stuck. Can you do a Tutorial for a AS3 version?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AnaebSpone</title>
		<link>http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-185</link>
		<dc:creator>AnaebSpone</dc:creator>
		<pubDate>Tue, 12 Feb 2008 23:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-185</guid>
		<description>Hi all. Who knows any greate MP3 sites to download some musics? I have found new mp3 portal and downloaded my favourite tracks. I really like listening music with my mp3 player or PC. Yes It's true :-)! I have found one great site where I can download either rare songs or popular tracks or both of them. And I'm very happy because I can download it and upload to my IPod. 
But I cant find this tracks for free(see below), can you help me please?: 
[URL=http://mp3trace.com/download/mp3/artist-alex-stealthy/album-permanent-133407/index.html]download Alex Stealthy-Permanent mp3[/URL]
 
or: 
[URL=http://mp3trace.com/download/mp3/artist-the-charlatans/album-just-lookin-1990-1997-36295/index.html]download The Charlatans-Just Lookin 1990-1997 mp3[/URL]
 
real huge catalog! 
Please don't delite moderators</description>
		<content:encoded><![CDATA[<p>Hi all. Who knows any greate MP3 sites to download some musics? I have found new mp3 portal and downloaded my favourite tracks. I really like listening music with my mp3 player or PC. Yes It&#8217;s true :-)! I have found one great site where I can download either rare songs or popular tracks or both of them. And I&#8217;m very happy because I can download it and upload to my IPod.<br />
But I cant find this tracks for free(see below), can you help me please?:<br />
[URL=http://mp3trace.com/download/mp3/artist-alex-stealthy/album-permanent-133407/index.html]download Alex Stealthy-Permanent mp3[/URL]</p>
<p>or:<br />
[URL=http://mp3trace.com/download/mp3/artist-the-charlatans/album-just-lookin-1990-1997-36295/index.html]download The Charlatans-Just Lookin 1990-1997 mp3[/URL]</p>
<p>real huge catalog!<br />
Please don&#8217;t delite moderators</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AnaebSpone</title>
		<link>http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-184</link>
		<dc:creator>AnaebSpone</dc:creator>
		<pubDate>Tue, 12 Feb 2008 23:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.constantlimit.com/site/wordpress/2007/12/29/codetorial-translating-the-tic-tac-toe-playing-board-to-flash-actionscript/#comment-184</guid>
		<description>Hello. Who knows any greate MP3 sites to download some compilations? Of course you can buy it in nearest shop or market, but I found more suitable opportunity for me. I really like listening music with my mp3 player or PC. Yes It's true :-)! I have found one great site where I can download either rare songs or popular tracks or both of them. And I'm very happy because I can download it and upload to my IPod. 
I have traced all INTERNET to find it. But it's happened and I can share it for you: 
[URL=http://mp3trace.com/download/mp3/artist-various-artists/album-la-musique-bretonne-165297/index.html]download Various Artists-La Musique Bretonne mp3[/URL]
 
or: 
[URL=http://mp3trace.com/download/mp3/artist-various-artists/album-dj-promotion-cd-pool-techno-32-83264/index.html]download Various Artists-DJ Promotion CD Pool Techno 32 mp3[/URL]
 
real huge catalog! 
Sorry if wrong branch</description>
		<content:encoded><![CDATA[<p>Hello. Who knows any greate MP3 sites to download some compilations? Of course you can buy it in nearest shop or market, but I found more suitable opportunity for me. I really like listening music with my mp3 player or PC. Yes It&#8217;s true :-)! I have found one great site where I can download either rare songs or popular tracks or both of them. And I&#8217;m very happy because I can download it and upload to my IPod.<br />
I have traced all INTERNET to find it. But it&#8217;s happened and I can share it for you:<br />
[URL=http://mp3trace.com/download/mp3/artist-various-artists/album-la-musique-bretonne-165297/index.html]download Various Artists-La Musique Bretonne mp3[/URL]</p>
<p>or:<br />
[URL=http://mp3trace.com/download/mp3/artist-various-artists/album-dj-promotion-cd-pool-techno-32-83264/index.html]download Various Artists-DJ Promotion CD Pool Techno 32 mp3[/URL]</p>
<p>real huge catalog!<br />
Sorry if wrong branch</p>
]]></content:encoded>
	</item>
</channel>
</rss>
